![]() ![]() Aside from Culture and Leader Origin(which are the closest analogues to class/secret projects), your playstyle is mostly determined by the tomes you choose to research while you're playing instead of what you selected before the game began.Äozens of other differences beyond this. Heroes can be captured on defeat, placing them in the captor's jail/crypt for political and nefarious purposes. ![]() All heroes can govern cities Feudal Culture gets extra bonuses/traits like Oathsworn See your people physically change as they morph into angelic beings, scions of chaos, or. Heroes are no longer static and are randomly generated/fully customizable Develop Your Fantasy Empire by Mixing and Matching Tomes of Knowledge. Anomalies are gone AoW4 has random event-chains instead ![]() Marauders('barbarians') use an "Infestation" system now that can grow over time. Exotic units come from Wonders(Landmarks), Hero Traits, and Tomes/Buildings No "Dwellings" game uses an extensive vassalization system instead Racial Transformations are another upgrade layer that affects an entire race with no upkeep Unit Enchantments are global and replace the Mod system of Planetfall. (Cities go up to 30 population and you don't have district build caps) Provinces are considerably smaller than Sectors and you get 1 per population instead of 4. Stats are based on Planetfall but RNG is structured more like AoW3 - (armor/resist is lower in number, but more meaningful per base hit chance is 90% instead of 60% hit + 30% graze) ![]()
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